A downloadable experience for Android

This was a 5-week student research project we worked on at Business Academy Aarhus, Denmark.

The Idea
The target audience for this experience is Generation Z, who are experiencing much more stress than any previous generation. Through our research, we found that Gen Z uses various ASMR (autonomous sensory meridian response) videos on YouTube to relax. This prompted us to utilize ASMR in virtual reality and create an experience that people can use to relax from everyday stress and struggles.

One-pager of the idea for the experience

The Goal
The main goal of this research project was to create a prototype of a VR experience that can make ASMR more interactive and immersive through the use of virtual reality headsets, directional audio, and haptic feedback from the controllers.

Storyboarding the experience

The Process
Throughout our design process, we used the basics of storytelling, game design, and audio design.

Narration was used to create a relatable narrative that players could follow throughout the experience (like guided meditation). In the second scene, we implemented basic game design principles to give players a simple goal and something to strive for. Lastly, we focused on audio design to create an immersive experience with an ambient background soundtrack and directional audio to achieve ASMR.

The prototype was tested with six representatives of the target group. During testing, we used the triangulation method, which included observations, surveys, and interviews. However, more testing on a much larger sample size would be needed in the future to increase the credibility and validity of the research findings.

A screenshot of the Unity Project during development

The Outcome
Although the final prototype does not fully align with our group's vision for the ultimate experience, it meets the primary goal set at the beginning of the project.

Our concept was designed to lay the foundation for further development or expansion of the VR experience. For example, the VR experience could be expanded with a sandbox mode, where players can engage with any minigames in any order and personalize their own space (e.g., forest, ocean, skies).

Credits: 

Source files (GitHub): https://github.com/krystof-marasek/SS24_Exam-MindfulChuchu

Full report: https://acrobat.adobe.com/id/urn:aaid:sc:EU:3ba9bd1e-b102-407d-9360-a5f2e74913fb

Updated 2 days ago
Published 4 days ago
StatusPrototype
PlatformsAndroid
AuthorKrystof Marasek
GenreSimulation
Tagsasmr, Experimental, Relaxing, Space, Virtual Reality (VR)

Download

Download
MindfulChuChu_FinalPrototype.apk 193 MB

Install instructions

To play the game you need an Android device; preferably Meta Quest 2.

  1. Download the .apk file
  2. Copy it to the headset through a cable
  3. Put on the headset and go to your App Library
  4. Use the filter in the top right corner to see files from Unknown Sources
  5. Click on "Mindful ChuChu Prototype" to start the experience

DISCLAIMER: this build was developed and tested only on Meta Quest 2; compatibility with other VR headsets is not guaranteed.

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